﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class EnumBase
{
    public static float levelLeftEdge = -15f;
    public static float levelRightEdge = 15f;
    public static float levelTopEdge = 3.5f;
    public static float levelDownEdge = -3.5f;
		    
    public static float spawnLeftEdge = -13.5f;
    public static float spawnRightEdge = 13.5f;

    public static float playerMaxX = 8.35f;
    public static float playerMinX = -8.35f;
    public static float playerMaxY = 4.5f;
    public static float playerMinY = -4.5f;

}

public enum EnemyMode
{
    ENEMY_MODE_DASH_FROM_LEFT,
    ENEMY_MODE_DASH_FROM_RIGHT,
    ENEMY_MODE_SAVEZONE_LEFT,
    ENEMY_MODE_SAVEZONE_RIGHT,
    ENEMY_MODE_CIRCLE_FROM_LEFT,
    ENEMY_MODE_CIRCLE_FROM_RIGHT,
    //ENEMY_MODE_ANIM_LEFT,
    //ENEMY_MODE_ANIM_RIGHT,
}

public enum FaceDir
{
    FACE_DIR_LEFT,
    FACE_DIR_RIGHT,
}

public enum SafeZoneStatus
{
    SAFE_ZONE,
    ATTACK_ZONE,
    SAFE_TO_ATTACK,
    ATTACK_TO_SAFE,
}